![]() ![]() You are well-educated and may even be gentle and mild-mannered - until the other comes out.Īs I just posted in the 'NPCs with class levels' thread, I prefer to think of the PC classes as being pretty unique - they describe the PCs and not necessarily anyone else. Meditation, alchemical concoctions, masochistic self-discipline, and drugs may or may not be involved in the unleashing of your inner demons and finding your personal state of perfect violence. Jekyll, unleashing his inner demons in the form of Mr. Your studies and beliefs have lead you to a more primal, animalistic approach to finding this state of mind, much like Robert Louis Stevenson's character, Dr. You seek to achieve the perfect state of mind for battle. Much like a Monk, you have studied and debated the philosophy of violence. The Rage-Philosopher (Sage, Hermit, or possibly Acolyte backgrounds) ![]() In your particular case, you managed to adapt by harnessing the power of your anger - at your enemies, and life's misfortunes, at those daring to try and prey on yourself or others - and make that anger serve you in battle. Your fighting-style is intuitive and undisciplined and you might not know all that much about organized warfare - but it works. You never had any formal battle-training, but your profession earlier in life frequently put you in the path of bandits, drunks, monsters, (angry wives/husbands), and predatory animals so you learned to fight through the school of hard knocks. The Hedge-Warrior (Folk Hero, Entertainer, and/or Guild Merchant) Whatever the cause, when provoked in battle y ou are filled with unnatural fury.Īny other ideas for the non-barbarian barbarian? Perhaps you received strange alchemical treatments, were grafted with alien glands or bound with an evil spirit or fiend. The experimental subject (almost any background): You were kidnapped by an evil cabal of wizard and subjected to strange experiments, but managed to escape. When you rage, your anger at past trauma gets unleashed Your means to survive the street was low cunning and violence - you grew a reputation and now other street dwellers give you a wide berth to avoid setting off your temper. The thug (criminal or street urchin background): You grew up on the street and had a difficult childhood. (I really wouldn't mind playing that one personally) When you rage, you tap into the one divine force and are filled with the universe's boundless potential. You are profoundly spiritual but your views on reality and divinity are at odds with many established religions. The dervish (hermit, or perhaps acolyte): You are a mendicant, a nomad relying on charity and odd jobs to survive. Thankfully, this is rather easy now because of the backgrounds. In fact I would suspect that the average tribal/nomad warrior with class is a ranger, not a barbarian.īut what if you want to do a battle-raging person who is *not* a foreigner/tribal/nomad person? You enjoy the mechanics and playstyle, but the roleplaying aspect isn't up your alley? If you think about it, not all nomads are battle-ragers. The barbarian is a very cool class, but it does suffer a bit from the fact that it attempts to mix two concepts - one being the "foreigner/nomad/tribal/less civilized" warrior and the other being the "raging warrior". ![]()
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